Top 5 Games Chosen by Picos in 2026 That Make Collecting Fun
피크

Hello from Nexon PEAK.
Sometimes, the act of collecting itself becomes one of the most enjoyable parts of playing a game.
It might be filling in the empty slots in a codex, gathering outfits and pets you love,
or earning a title by meeting specific conditions.
Games are not only about getting stronger as quickly as possible.
There is also real satisfaction in seeing the record of everything you have built up over time.
On PEAK, PICO users also shared a wide range of stories around the theme of “games that make collecting fun.”
[Go to the Nexon PEAK Post Challenge]
For this article, we reviewed posts written directly by PICO users
and organized the Nexon games they mentioned as especially enjoyable for collection and collecting-focused play.
[At a Glance] Top 5 Games PICO Users Said Make Collecting Fun

|
Game Title |
Collection Highlights Mentioned by PICO Users |
|---|---|
|
Mabinogi Mobile |
A game where collecting Rune Words, golden items, and titles ties directly into progression and goal-setting |
|
MapleStory |
A game where the title codex and Monster Collection help players build a visible record of their play |
|
Elsword |
A game where the Magic Wardrobe, achievements, and El House furniture let players decorate both characters and spaces |
|
Closers |
A game where collecting pets and costumes adds more personality to each character |
|
Mabinogi Heroes |
A game where titles preserve battle records and the traces of completed challenges |
1. Mabinogi Mobile — Collecting and Growth Through Runes, Golden Items, and Titles
Mabinogi Mobile was the game most frequently mentioned in PEAK posts as a title that makes collecting fun. PICO users pointed to the appeal of how collected elements such as Rune Words, golden items, and titles connect to character growth and convenience in life content.
In particular, the process of gathering runes, combining them, and increasing combat power creates a structure where collecting and progression are naturally linked. Rather than simply piling up items, the runes a player gathers affect the character’s direction and stats, making the purpose of collecting feel more clearly defined.
PICO users also highlighted the excitement of discovering golden items or golden materials. Finding rare materials unexpectedly, then becoming curious about the next golden item after getting one, seems to create the motivation to “keep collecting.”
💬 "Once I got one, I became curious about other golden items, and before I knew it, I had set a goal for myself—'Let’s become the king of life skills!'—and naturally started collecting the golden collectionㅎㅎ" — 작쿵님, A Game That Makes Collecting Fun: Mabinogi Mobile and My Golden Collection Challenge Toward Becoming the King of Life Skills
💬 "In some cases, you have to repeat specific content or meet hidden conditions to earn a single title, so I naturally ended up enjoying content I normally would have passed by." — 오목눈이님, Why We Get Serious About Collecting: Let’s Collect in Mabinogi Mobile
2. MapleStory — Filling Out Your Play Record Through the Title Codex and Monster Collection
MapleStory was mentioned as a game built around “the fun of filling in blank spaces,” through systems such as the title codex and Monster Collection. PICO users noted that collection progress is easy to see, and that the remaining empty slots naturally become the next goal.
The title codex can feel like more than a simple list. It can serve as a record of play, showing what content a player has experienced. As it fills out one entry at a time, it also gives the sense that the character’s history and effort are being built up alongside it.
Monster Collection is also one of MapleStory’s signature collection systems. Because registering monsters leads to exploration rewards, PICO users found it especially notable that collecting does not remain purely decorative, but can also support resource acquisition and progression.
💬 "Once the title codex starts filling up little by little, the blank spaces start to stand out." — 드록바원툴님, MapleStory Title Codex: Why Filling It Makes You Want to Collect Even More
💬 "That is because collection gathering does not end as something purely decorative, but honestly comes back as stat increases for my character or tangible resource gains (Monster Collection exploration, My Home buffs, etc.)." — 룰루랄라루아님, From Monster Collection to My Home Furniture: A Complete Guide to the Collection Elements in Nexon’s 'MapleStory' That Stimulate Collectors’ Dopamine
3. Elsword — Character Collections Completed Through the Magic Wardrobe and Achievements
Elsword was mentioned as a game where both customization-focused collecting and achievement-based collecting stand out. PICO users said that through the Magic Wardrobe, they collect outfits and accessories and enjoy the feeling of filling what is almost like a small display space for each character.
The Magic Wardrobe is a system that clearly shows the appeal of collecting appearance items. It may not affect game progression if left incomplete, but when empty outfit or accessory slots catch the eye, they naturally create the feeling of wanting to fill them someday.
Achievement collecting also appears to be an important part of the collecting appeal in Elsword. As achievement points accumulate, they can lead to gameplay benefits such as village movement speed buffs, and players can also enjoy the satisfaction of collecting by gathering El House furniture and decorating their spaces.
💬 "They are not necessary for progressing through the game, but there were outfits, accessories, pets, and titles that kept coming to mind whenever I left those slots empty." — 폭풍같은주황호랑이31281님, The Game Where I Cared More About Empty Wardrobe Slots Than Battle: Elsword
4. Closers — The Appeal of Visual Collecting Through Pets and Costumes
Closers was mentioned as a game featuring collectible elements that highlight character individuality, such as pets and costumes. PICO users said they enjoyed the visual side of collecting because pets add presence around the character, while costumes change the character’s overall feel.
Pet collecting does more than simply add more companions. It makes the character’s action flow and the overall atmosphere on screen feel richer. Collecting pets with unique designs also helps bring out the character’s individuality and the player’s personal taste.
Costume collecting is also a major part of the appeal in Closers. When collected costumes affect not only appearance but also presentation—such as skill cut-in frames or town and battle motions—players can feel the value of those collections more directly during play.
💬 "A pet system with highly distinctive pets that support players. It visually fills out the character’s action flow, and there is a small but real pleasure in collecting uniquely designed pets that suit the sensibilities of subculture." — 슈비어트님, Games You Play for the Joy of Collecting: Elsword VS Closers
5. Mabinogi Heroes — Title Collecting That Preserves the Traces of Battle
Mabinogi Heroes was mentioned as a game where title collecting remains as a kind of battle record. PICO users described titles not simply as decorative labels, but as traces that show what battles they fought and what conditions they overcame.
When players open the title window, they can see both battles they have already cleared and goals they have yet to challenge. This structure makes it easy to set small objectives such as, “Let’s earn this one title today.” Even on days without major stat progression, leaving behind one trace of battle can still give meaning to play.
Features such as search, favorites, cumulative effects, and title colors also make title collecting itself into content that can be enjoyed over a long period, since they let players review and manage what they have collected. In that sense, Mabinogi Heroes presents a style of collecting where memories of battle are preserved as a collection within an action RPG.
💬 "They do not shine as noticeably as equipment, and getting one does not suddenly make battles easier. But when I open the title window, the battle I just went through and the things I have not tried yet remain together on one screen." — 우아한보라여우22732님, Why Is Title Collecting Fun in Mabinogi Heroes?: How to Choose 3 Goals for Today
[Why PICO Users Like Games That Make Collecting Fun]

Looking across PEAK posts, PICO users do not seem to enjoy collection-focused games simply because they want to own more items. Rather, collecting connects to progression, records, customization, and a sense of achievement.
-
Filling empty slots feels rewarding: When empty spaces in codices, collections, and title windows are filled, it creates a clear sense of visual satisfaction.
-
Collecting supports progression: When collected elements such as runes, titles, achievements, and Monster Collection entries connect to stat increases or currency rewards, players have a reason to keep going.
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It becomes a personal record: Which monsters were defeated, which battles were cleared, and which conditions were met all remain behind as collectible proof of play.
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It expands customization: By collecting outfits, pets, costumes, and furniture, players can express their characters and spaces in ways that reflect their own preferences.
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It continually creates new goals: Once one entry is collected, the next empty slot comes into view, giving players a reason to revisit content they might otherwise have overlooked.
[FAQ] If You Are Curious About Games That Make Collecting Fun

Q1. What kind of games make collecting fun?
Games that make collecting fun are titles with collectible elements such as codices, titles, items, outfits, pets, and title systems, where the process of filling them out creates a sense of accomplishment or satisfaction. Among Nexon games, Mabinogi Mobile, MapleStory, Elsword, Closers, and Mabinogi Heroes were frequently mentioned in PEAK posts.
Q2. What kinds of collectible elements can players gather in Nexon games?
In Mabinogi Mobile, players can collect Rune Words, golden items, and titles, while in MapleStory they can fill out the title codex and Monster Collection. Elsword was mentioned for the collecting appeal of the Magic Wardrobe, achievements, and El House furniture; Closers for pets and costumes; and Mabinogi Heroes for titles that remain like battle records.
Q3. Does collection content also help with character growth?
Depending on the game, yes. In some cases, collecting leads directly to increased combat power, as with Rune Words in Mabinogi Mobile, or connects to exploration rewards and resource gains, as with Monster Collection in MapleStory. There are also collection systems that affect gameplay convenience, such as achievement points in Elsword that can provide movement speed buffs.
Q4. Why is filling out a codex or collection so enjoyable?
A codex or collection becomes a visible record of what a player has done so far. As blank spaces are filled, they create visual satisfaction, while the remaining spaces become the next goals. PICO users said this kind of structure becomes a strong motivation for long-term play.
Q5. Which games offer collecting appeal centered on customization?
Elsword and Closers were mentioned for customization-focused collecting appeal. In Elsword, players can decorate both characters and spaces through the Magic Wardrobe and El House furniture, while in Closers, collecting pets and costumes can make a character’s individuality and on-screen presence feel richer.
Q6. How can players enjoy collection content without feeling pressured?
Rather than trying to complete everything at once, it helps to set smaller goals, such as one title to earn today, one monster to register, or one outfit to obtain. Since the appeal of collection content lies in building it up over time, it can feel much easier to continue when empty slots are viewed not as pressure, but as something to enjoy next.
Looking at the games PICO users described as making collecting fun, the appeal of collecting differed from title to title. In some games, collecting led to progression; in others, codices and titles became a record of play; and in others still, outfits, pets, and costumes helped express character identity.
From the runes and golden items of Mabinogi Mobile, to the title codex and Monster Collection of MapleStory, the Magic Wardrobe and achievements of Elsword, the pets and costumes of Closers, and the titles of Mabinogi Heroes, the stories shared by PICO users suggest that games with strong collecting appeal are ultimately games where a player’s experience builds up piece by piece in a visible way.
What game do you think makes collecting fun? Share the collection you are currently building on PEAK—or a memorable collecting experience you still have not forgotten—and explore recommendations from other PICO users as well.
※ This content was compiled based on mentions found in posts participating in the Nexon PEAK Post Challenge on PEAK as of August 11, 2026. Game content and event operations may change.
※ The images used in this post were created to aid understanding and do not directly depict actual in-game screens or in-game content.

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