[PEAK Pick] Pico Users’ Top 5 Party Games

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[PEAK Pick] Pico Users’ Top 5 Party Games

Hello from Nexon PEAK.

Games can be deeply enjoyable when we dive into them on our own, but some moments stay with us more clearly when they are shared, whether that means pushing through a difficult dungeon together, dividing roles before a boss fight, coordinating tactics in a clan match, or simply continuing the conversation afterward in spaces like My Home or around a campfire.

On PEAK, a wide range of PICO stories also came together around the theme of “party-play games.” Drawing on posts shared directly by PICO users, this feature brings together Nexon games most often associated with the fun and sense of achievement that come from playing side by side.

Rather than simply listing “games you can play with other people,” this article focuses on the moments when PICO users felt the appeal of cooperation, the thrill of role-based play, and the sense of connection that grows through shared play.

[At a Glance] Top 5 Party-Play Games Discussed by PICO Users

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[1] Mabinogi Mobile - The fun of tackling dungeons and bosses together, alongside social content

[2] MapleStory - The experience of growing together through Party Quests and party hunting

[3] Elsword - Upbeat cooperative play shaped by communication and playful moments, even during raids

[4] Sudden Attack - Teamwork built through role division and coordinated tactics in clan matches

[5] Vindictus - The sense of achievement when roles and timing come together in party raids

1. Mabinogi Mobile — The fun of playing together, from dungeon progression to social content

Mabinogi Mobile was the game mentioned most often in PEAK posts as a party-play title. PICO users shared that content they might have easily grown tired of or given up on alone felt worth challenging again when they took it on with party members.

In dungeons and boss content, the sense of accomplishment seems to grow through coordinated movement, role-based play, and working through difficult quests together. What stands out in particular is that, rather than simply clearing content through strong combat power, the moments that last are the ones built through repeated attempts, mutual support, and finally succeeding as a group.

PICO users also pointed to the fact that party play in Mabinogi Mobile does not end with combat. With content like My Home, campfires, and ensemble performances, players have spaces to relax together as well, so even after the battle ends, time spent logged in with friends appears to continue naturally.

💬 "Even content I would have easily given up on if I were alone became something I challenged multiple times with my party members, and the sense of accomplishment when we finally cleared it felt far greater." — 유이무님, [A Game That Shines Even More When Shared, Mabinogi Mobile]

💬 "Mabinogi Mobile has content beyond combat where you can relax together, so even staying online with friends for a long time never feels boring." — 감쟈님, [More Enjoyable Together Than Alone, Mabinogi Mobile]

2. MapleStory — Memories built through Party Quests and party hunting

MapleStory was frequently mentioned for the memories tied to Party Quests and party hunting. PICO users described a sense of accomplishment and enjoyment that felt distinct from simply gaining experience through solo hunting.

Party play in MapleStory was discussed less as a matter of efficiency and more as an experience built around dividing roles on the same map and moving toward a shared goal. As players level up together, clear Party Quests, and at times move on to boss progression, memories seem to build naturally along the way.

Looking at PICO users’ responses, the appeal of party play appears to be less about “how quickly did we grow” and more about “who did we spend that time with.” As a long-running game, MapleStory seems to remain, for some players, a place where party hunting and Party Quests still bring back memories of in-game relationships and shared experiences.

💬 "It had a sense of accomplishment different from the experience points you get from hunting alone." — 달냥님, [Tired of Hunting? Party Quests! MapleStory’s Leveling Content That Was More Fun Together]

💬 "I think that is where the real fun of party hunting lies. It is not about efficiency, but about how the shared experience itself makes the game more enjoyable." — 드록바원툴님, [MapleStory Party Hunting: The Real Fun Only Began After We Divided Roles]

3. Elsword — Action party play filled with playful moments and communication even during raids

Elsword was mentioned as a game where the fun of communicating with party members during raids stands out. True to the action RPG genre, the combat has speed and intensity, but PICO users also described the moments of joking around and reacting to one another within that flow as part of party play’s appeal.

Party play does not always mean serious progression alone. In a game like Elsword, where players move quickly and take on raids together, mistakes and playful interactions can become part of the fun as well. As those moments of knocking each other away or trading jokes build up, even the same content can feel completely different from a solo run.

For that reason, party play in Elsword seems to leave players with not only the satisfaction of clearing difficult raids, but also the lively enjoyment of sharing real-time reactions with party members.

💬 "That unique raid fun of knocking each other away as a joke." — ㅇ.ㅇ님, [[PEAK Challenge] Enjoying Elsword Together Through Party Play! ]

4. Sudden Attack — Tactical teamwork through role division in clan matches

Sudden Attack is a game that shows how the appeal of party play takes on a different form in the FPS genre. PICO users especially highlighted moments in clan matches where players divided roles between sniper and rifle positions and aligned their tactics.

Party play in Sudden Attack goes beyond simply logging in and playing together; it is closer to teamwork built on exchanging information and making decisions in real time. Sharing enemy positions, matching entry timing, and deciding who will cover which area all seem to create the feeling that “our strategy worked.”

Posting a strong personal record on your own can certainly feel rewarding, but winning a clan match because the team’s tactics came together leaves behind a different kind of accomplishment. As one PICO user put it, the heart of party play in Sudden Attack seems to lie not in “my play won,” but in the feeling that “our strategy won.”

💬 "It is a feeling you cannot get no matter how many kills you score in solo play. The weight of knowing it was not my play, but our strategy, that won is different." — 드록바원툴님, [Sudden Attack Clan Matches: The Moments When Teamwork Truly Shined ]

5. Vindictus — The tension of preparing together in front of the boss room in party raids

Vindictus was mentioned as a game where role division and the tension of preparation stand out in party raids. PICO users shared that while the game is enjoyable solo as well, entering a party raid brings out another side of its appeal.

A party raid refers to content where several players work together to defeat a boss. In most cases, each character or class has a role to fulfill, and party members need to read one another’s movements while balancing offense and survival. In that process, one player may absorb the boss’s attacks, another may focus on dealing damage, and another may cover dangerous situations, creating a clear sense of cooperation.

In particular, the moment when everyone finishes preparing and enters the boss room together brings a kind of tension that solo play cannot replicate. Going in with the thought, “Can we pull this off together this time?” and then sharing the sense of achievement after a successful clear seems to be one of the defining appeals of party play in Vindictus.

💬 "The tension of everyone calling out that they are ready and entering together in front of the boss room is a feeling that solo play can never produce." — 드록바원툴님, [Vindictus: I Only Understood the Real Fun After Taking Down Bosses in a Party]

[Why PICO Users Like Party-Play Games]

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Looking across PEAK posts, it seems PICO users value party-play games for more than simply “being able to play with others.” The sense of achievement, conversation, role division, and memories created through shared play appear to be what make these experiences stay with players longer.

  • A greater sense of accomplishment when challenges are overcome together: Content that might have been abandoned alone tends to leave a stronger impression when it is cleared after repeated attempts with party members.

  • Role division makes play more engaging: Whether roles are divided into tank, damage dealer, and support, or into sniper and rifle roles in an FPS, that structure creates the appeal of teamwork.

  • Real-time communication changes the experience: Even with the same content, the experience can feel completely different depending on who you play with and how you communicate.

  • Relationships continue beyond combat: When there is non-combat content like My Home, campfires, or ensemble performances, party play expands beyond simple progression into shared time spent together.

  • What stays with players is “our victory,” not just “my victory”: The sense of accomplishment in party play can feel stronger not from personal records, but from coordinating as a group and succeeding together.

[FAQ] Curious About Party-Play Games?

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Q1. What kinds of games are considered party-play games?

Party-play games are titles where multiple users work together toward a shared goal or enjoy the same content cooperatively. Typical examples include dungeon progression, raids, Party Quests, party hunting, and clan matches, where players move together and divide responsibilities.

Q2. Which Nexon games were mentioned for party play?

In PEAK posts, Mabinogi Mobile, MapleStory, Elsword, Sudden Attack, and Vindictus were mentioned as party-play games. Mabinogi Mobile stood out for dungeons and social content, MapleStory for Party Quests and party hunting, Elsword for raid communication, Sudden Attack for clan-match teamwork, and Vindictus for role division in party raids.

Q3. Can party-play games still be enjoyable without friends?

Many party-play games can still be enjoyed without friends through systems like matchmaking, guilds, clans, and party recruitment. Players can start with automatic matching or public parties, and if they meet users who suit their playstyle, they can continue playing together more consistently through a guild or clan.

Q4. Why is role division important in party play?

Role division refers to splitting up what each party member is responsible for. In MMORPGs and action RPGs, roles may be divided into tank, damage dealer, and support, while in FPS games, positions and tactics may differ between sniper and rifle roles. When each player performs their role well, content can be cleared more consistently, and the sense of teamwork becomes even more rewarding.

Q5. How many players are best for party-play games?

It depends on the game and the content. Some Party Quests and social content are easy to enjoy with just two players, while raids and clan matches may involve four or more. If you are new to the format, it is often easiest to start with a smaller group and then move on to content that requires more players once you are more comfortable.

Q6. What is the biggest appeal of party play?

Looking at the stories shared by PICO users, the greatest appeal of party play is the feeling of having accomplished something together. Unlike clearing content alone, success that comes after talking with party members, coordinating roles, and working through failures together leaves the entire process behind as a lasting memory.


Looking across the party-play games discussed by PICO users, the appeal of party play seems to go beyond simply having multiple people online at the same time. Taking on challenges with others, making mistakes, regrouping, and ultimately clearing content together all seem to be part of what makes these experiences more memorable over time.

From the dungeons and social content of Mabinogi Mobile, to MapleStory’s Party Quests and hunting, Elsword’s lively raids, Sudden Attack’s clan-match teamwork, and Vindictus’s party raids, the stories shared by PICO users show that each game creates the fun of playing together in its own way.

What was your most memorable party-play moment? Share your stories of dungeons, raids, and clan matches experienced with friends or party members on PEAK, and explore other PICO users’ party-play experiences as well.

This content was compiled based on mentions in participating posts from the Nexon PEAK Post Challenge on PEAK as of August 4, 2026. The status of game content and event operations may change.

※ The images used in this post were created to support understanding of the content and are not actual game screenshots or direct representations of in-game content.