MapleStory The Seed Floor 48: My Diary of Shaking Off the Rust #무한동력
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Hello.
The keyword for this post is perpetual motion—that feeling of being drawn back for another attempt, and then another.
For a while now, I’ve wanted to brush up on floor 48 of The Seed and fill out all its [World Archive] research records. With some time to spare during this Test World week, I finally decided to give it a try.
Even without any practical reward, setting a goal for myself and practicing toward it gave me motivation and made the process fun. I’d think about logging off after one more attempt, only to find myself carrying on.
What is there to gain from reaching floor 50 of The Seed???
Honestly, we’ve reached the point where it’s easy to forget The Seed even exists. Looking at it objectively, there really isn’t much to gain from it anymore. Even back when The Seed awarded special skill rings, Rank 2 runs (floor 41) were the popular choice, so clearing floor 50 wasn’t much different in that respect.
The <Dorothy Challenger> medal shown above was still one of the main incentives, though, and personally, I think its appearance remains a draw. But when you consider the time needed to reach floor 50 just for that, it inevitably slips down the priority list. I’d already earned the medal, completed all the achievements, and filled out the Monster Collection back then, so none of those were a factor for me.
So what am I doing this for? The [World Archive]. You need to get past floor 48 and reach floors 49 and 50 to register the entries. Of course, I already know what they say from screenshots someone else shared, and it’s hard to call that a practical benefit. Still, it stung a little to keep failing at something I used to clear without much trouble when I played regularly, so I’d been meaning to come back to it someday.
What is floor 48 of The Seed like?
Floor 48 did a great deal to give The Seed its reputation as something people simply couldn’t get through. The other stages are all fairly manageable, and even back then, they weren’t really difficult if you were willing to put up with the tedious parts. This one stage, though, made reaching floor 50 a much taller order.
This screenshot might not look like much of a challenge, but it comes from the simulator I’ll mention below. All the platforms you can see here are completely invisible in the actual game.
You also have to escort Fleta along the way. Stay too far from her for too long and you’re disqualified, so clearing it is difficult unless you know the route by heart.
Practicing floor 48 of The Seed..
First, you need to memorize the platform locations. I made rough notes in Notepad, as shown above, and kept them open beside the game for reference. I’d recommend whatever format lets you check the route quickly.
The Seed does offer practice tickets for hands-on practice, but they only go up to floor 39, so they won’t help here.
A long-standing workaround is to copy your character to the Test World and practice there. While the Test World is available, as it is now, you can leave your character on floor 45 on the live server, wait a while, then use the Test World’s character import feature. You can currently make up to 50 copies per world and delete them once every 2 hours, which effectively gives you unlimited attempts.
You used to have to redo your key bindings every time you logged into a copied character, among various other inconveniences. Those things have since been improved, so the process is much easier now.
Practicing in the Test World is naturally the best option, since it feels 100% the same, but this minigame is very useful when the Test World isn’t open—or even when it is: https://maplestoryworlds.nexon.com/ko/play/e56ecba01f8f4699a237eefc90151e28/comment
It’s officially listed on MapleStory Worlds, so there’s nothing to worry about on that front. The recreation is excellent, and it even lets you practice individual levels and save your position, neither of which is possible in the actual game. It’s impressive, and a huge help.
This isn’t a guide, so I won’t go into too much detail, but here are a few things worth knowing when you first try it:
In the 8-jump section near the start of the 1st level, leaving the beetles alive keeps you from getting too far from Fleta, so you won’t be kicked out.
If you fall at the end of the 1st level, having already cleared the beetles at the start of the 2nd level...
You can walk to the entrance and back to get close to Fleta while she fights the beetle in the middle, giving you 1 more chance. Be careful, though: failing the 8-jump section at this point is risky, and falling on the way to the middle of the 2nd level means you’re out.
Getting back into practice
My goal was to practice 15 times, then clear it in one go on the live server. I failed more often than I’d expected, though, so I put in a little more practice.
Floor 46 has you defeat 200 Wyverns, while floor 47 involves finding a switch in the dark. That stretch is dull, but since I’d copied my character over as described earlier, I was grateful I hadn’t had to work my way up from floor 1 (about 40 minutes). Maybe it was because I hadn’t done it in so long, but practicing floor 48 was enjoyable in itself.
Once practice had given me some confidence, I returned to the live server—and failed. It took 2 more attempts there before I finally cleared it on the last one, and I was happier than I’d expected. I was also relieved, knowing that if I hadn’t succeeded, sheer stubbornness would have kept me at it until I did..
Goal achieved
You can register Dorothy’s illusion on floor 49. The reference to upsetting her means choosing the dialogue option “How am I supposed to get this right?” Pick that and you’ll be sent straight back to the lobby.
Floor 49 is a monster silhouette quiz. You need 5 correct answers to pass, and each wrong answer takes 5 minutes off your remaining time.
The answer above is Ducky Family.
As for Dorothy, with no elemental resistance and only 420 billion HP, calling her a boss feels like a bit of a stretch these days.
Thank you for reading.
