I Have to Win! TOP3 MapleStory Bosses That Keep My Fingers Flying

재파민

I Have to Win! TOP3 MapleStory Bosses That Keep My Fingers Flying

Hello, I’m leveling a Shadower on the Bera server.

I’m 재파민!

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In an MMORPG like MapleStory, boss content is at the heart of the game. Taking down bosses with a character you’ve worked hard to build and earning rewards to match—that’s where the real fun is.

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But these bosses don’t always go down easily. Some top-tier bosses can’t simply be overpowered with damage, and today I’m covering 3 that have been a particular headache(?) for MapleStory players.


Seren

First up is Seren. She’s the first boss you encounter in Grandis, which you can enter once you reach level 270. She might look gentle, but her attack patterns are absolutely vicious.

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Seren unleashes 5 or more different attack patterns right from phase 1. She throws out area-wide lasers, falling debris, lava eruptions, basic attacks, and auras without giving you a moment to breathe. I thought I was losing my mind on my first attempt.

To make matters worse, she’s a bad matchup for my main, Shadower, so practicing nearly brought me to tears. There are barely any openings to deal damage!

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Phase 2 is just as ridiculous. After a set amount of time, Seren switches to a different set of attack patterns, and phase 2-2 is pure agony. You have to duck to avoid an attack that takes off enough HP to practically one-shot you.

I’ve ducked more times here than I’ve bowed 90 degrees to my parents. That’s why you generally can’t just brute-force this boss with damage. On the upside, having to master her patterns makes finally clearing her incredibly satisfying.

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Once you’ve had enough practice, like I have, you can dodge most of her attacks while still dealing damage. There’s something about avoiding everything without taking a single hit that just feels good.

Darknell

The second boss is Darknell. He’s often grouped together with Gloom, so players who breeze through Gloom head in thinking, “Darknell won’t be much trouble either~” They all learned the hard way.

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He also throws out 5 or more attack patterns, which players call “just go die” patterns. There isn’t really a set way to counter them. The moment an attack starts, you have to read the situation and dodge accordingly.

That’s easier said than done. Get unlucky, and you’ll take a combo head-on and lose a life, just like I did.

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At least he becomes manageable once you know his patterns and have a solid handle on your class. Still, if your class isn’t as mobile as mine, you might find him tough.

Guardian Angel Slime

The third boss is Guardian Angel Slime (GAS). If you’ve participated in a Burning event, you’re probably familiar with this boss. Normal is relatively easy, but Chaos throws you into so many situations that feel downright unfair.

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Guardian Angel Slime’s attacks include red lasers, an instant-kill jump, knockbacks, and green lasers, and it also summons little slimes to get in your way. Getting hit by these back-to-back really gets on my nerves.

On top of all that, you have to block off a portal while dodging attacks and dealing damage. That’s how you trigger the boss’s “groggy state,” when you can actually deal full damage.

Outside its groggy state, your attacks deal less damage, which really drags out the fight. Still, it was the first boss that made me study its patterns and work out how to counter them, so it means a lot to me.


That wraps up my TOP3 MapleStory bosses that keep your hands busy. Even low-to-moderate spenders can work their way up to bosses like Seren, so with enough practice, you should be able to clear them without much trouble. Thanks for reading!