DNF Mobile Class Recommendation Image Board
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Dungeon&Fighter Mobile is currently deep into the new season that began last November, and the new Male Mage has already been released. The current endgame content is Asmar of the Riftlight Hard Mode, which was added last October, and players have been clearing it in earnest since December.
With that in mind, I want to go over the classes I recommend most in DNF Mobile in an image-board format.
I’m not equally well-versed in every class, but I have leveled all of them to max, so these are my impressions based on that experience.
Current Top Picks

Blade, Female Mechanic, Male Spitfire, Wildbane, Female Crusader, Male Crusader, Enchantress
These are the classes that are most in the meta right now.
If you have the proficiency to back it up, they generally offer a higher ceiling than other classes at the same gear level.



From this group, the best beginner picks are Female Mechanic, Female Crusader, and Male Crusader.

Blade and Male Spitfire also aren’t especially hard to play, so if you have average mechanics, they’re well worth trying.

Wildbane has demanding attack speed setup requirements, and its damage compression isn’t very good. You also need to know exactly when to trade hits, so it takes a high level of familiarity. On top of that, a renewal is planned for this year, so its skill structure could change quite a bit.

Crusader and Enchantress are synergy (support) classes, so they make more sense as alt characters than as your main. Parties also tend to prefer Crusader over Enchantress, and Female Crusader over Male Crusader.
Comfortable Farming

Male Launcher, Vagabond, Dark Templar, Elemental Master, Glacial Master, Female Mechanic
These classes have simple, intuitive controls and wide attack ranges, so they’re great if you want easy, low-stress farming.

Elemental Master is the one exception to note here, since the charge-based feel of its skills can be pretty divisive.


Vagabond has a high risk of dying, while Dark Templar is a synergy class with a low ceiling. If you’re aiming for high-end goals like clearing Hasmar, I wouldn’t recommend either one.
In terms of raw performance, Female Mechanic is still the top recommendation.

Glacial Master was added recently, and its skill coefficients are very high. It also has an immortality passive (revive), which makes it an easy recommendation. That said, we still need a little more time to judge its actual performance.
As Long as It’s Fun

Swift Master, Female Striker, Berserker, Rogue, Male Infighter, Weapon Master
These classes stand out for satisfying hit feel and the fun of active, hands-on play.

Among them, the two I’d recommend most to beginners are Swift Master and Berserker.
Swift Master was added recently. It trails behind Glacial Master in pure performance, but it gets a lot of praise for how fun it is to spam skills thanks to its near-unlimited recovery cancels.

Berserker has a large player base, and like Glacial Master, it has a one-time revive passive, which may be why it shows up fairly often in the Hasmar rankings. Its skill structure is simple, so it may feel a bit less interesting from a control standpoint, but it’s still a very satisfying class with heavy slam attacks and a raw, raspy voice that adds a lot to the experience.
The rest are fun as well, but because they have to fight at point-blank range, running Hasmar with them means walking a very fine line.
Very Preference-Dependent

Witch, Enchantress, Kunoichi, Street Fighter, Grappler, Dark Lancer, Male Mechanic
These classes are especially divisive because of their unusual controls or skill structure.
If you don’t pay close attention to skill timing and range, their performance drops off hard, so they’re not the kind of classes you can play on autopilot.
That said, once you really learn them, they still have a respectable ceiling, and there’s also a real sense of accomplishment in doing well with a class that most people either can’t play properly or don’t play at all.

That said, Witch feels more like fighting with toys, so it’s hard to get much impact out of it, and the overall feel is closer to watching a cute performance. It’s also a synergy class, and its channeling is long, so it’s very hard to push it to a high ceiling. I’d only recommend it to players who value cuteness above everything else.
Wrapping Up
That wraps up this image-board-style DNF Mobile class recommendation guide.
Every class has its own strengths, weaknesses, and appeal, and what people say about a class may feel very different from actually playing it yourself. So if one catches your eye right away, it’s perfectly fine to start there and decide as you go.
