A Beginner’s Guide to Unfamiliar FC Online Menu Terms
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This post was created as part of NEXON PEAK activities.
Hello.
New players often encounter unfamiliar terms, and football games are no exception. This article introduces the menus in FC ONLINE and explains what each feature does for beginners.

[Menu Terminology]
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Club Owner: The user
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Manager: A character modeled on a real-life manager. Appointing a manager provides tactical effects
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Players: Characters modeled on real-life football players
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Class: The version of a player represented by a card. The same player can have cards in multiple classes, each with different attributes and values
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Formation: The arrangement of players on the pitch. Different formations have different attacking and defensive strengths. Usage rates for popular formations are shown below and can also be checked here.

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Salary: Squad-building points that must be allocated within a maximum limit when assembling a team
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Ranked Match: The ranked modes that form the main part of the game. Each mode operates separately, but the rank generally recognized by users is for 1-on-1 matches in which you control the players directly

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Arcade: Separate match modes for relatively relaxed play outside the competitive modes

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Supporter: A time-limited attribute boost whose effects are reduced or inactive when fan satisfaction is low
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Fan Satisfaction: A value that can be increased through various gameplay activities
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Sponsor: A system that grants rewards for completing missions through gameplay
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Intensive Training: A system for improving a player's individual attributes
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Tactical Training: A system that grants additional effects to the entire team
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Team Color: A system that grants attribute bonuses when you assemble players who meet specific conditions based on club, nation, or enhancement categories
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Player Roles: A system for assigning players to specific roles, such as captain, free-kick taker, or penalty taker
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Training Coach: A system that can grant players additional abilities and special actions based on training traits
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Trade: A system that consumes players as materials in exchange for rewards. Includes random elements
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Agent: A system that consumes resources, such as players, in exchange for rewards. Includes random elements
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Player Enhancement: The card enhancement system, often featured in YouTube creators' videos
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Traits: The unique abilities (effects) each card possesses
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Transfer Market: A marketplace for trading players
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FC: A premium currency obtained through real-money purchases
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MC: A currency similar to loyalty points
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BP: The in-game currency used for transactions
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Basic Training: A practice mode covering movement and various skills
[In-Game Attribute Explanations]: These descriptions are based on the official beginner's guide. You will need to check separately how effective these attributes are in practice and what effects they have during actual gameplay.
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Category |
Attribute |
Effect Summary |
|---|---|---|
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Physical Attributes |
Acceleration |
Determines the time needed to reach top speed |
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Sprint Speed |
Determines a player's top speed when sprinting |
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Agility |
Affects running style, with a particularly strong influence on dribbling Helps players maintain balance while dribbling and during physical challenges Enables difficult movements, quick skill moves, and acrobatic celebrations Also affects how quickly a goalkeeper makes saves and recovers |
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Balance |
Affects the ability to withstand tackles, heading duels, physical challenges, and pulling |
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Jumping |
Affects the preference for headers and the success rate in aerial duels Higher values encourage players to take up more threatening positions inside the box during corner kicks Also affects a goalkeeper's jumping ability |
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Stamina |
Affects player fatigue and the amount of stamina recovered |
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Strength |
Affects the chance of winning physical challenges and the speed at which a player moves |
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Mental Attributes |
Aggression |
Affects how aggressively players attempt standing and sliding tackles |
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Composure |
Affects shooting under pressure |
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Interceptions |
Affects pass interceptions and control of loose balls |
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Positioning |
Affects the ability to take up appropriate positions on the pitch Also affects decisions about making attacking and supporting runs |
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Reactions |
Affects trapping, heading duels, clearances, and tackles Also affects a goalkeeper's ability to make quick saves |
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Vision |
Affects awareness of surroundings and passing Higher values encourage greater effort to win loose balls and increase the chance of accurate through passes |
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Technical Attributes |
Ball Control |
Affects how far the ball bounces away when a player tries to control it High values enable scoop passes, backheels, and bicycle kicks |
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Dribbling |
High values enable quick touches and turns while dribbling Also helps players retain the ball when tackled |
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Crossing |
Affects the speed and accuracy of crosses, as well as positioning Players with low values tend to stay in central areas of the pitch when attacking |
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Long Passing |
Affects the accuracy of lobbed passes High values enable flair lobbed passes and curved lobbed through passes |
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Short Passing |
Affects the speed and accuracy of short passes |
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Curve |
Affects how much the ball curves during shots and passes |
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Shot Power |
Determines the maximum speed of a shot |
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Long Shots |
Determines shooting accuracy from long range |
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Finishing |
Affects shooting accuracy Its influence varies depending on the distance from goal |
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Free Kick Accuracy |
Affects free-kick accuracy Higher values lead to more shots on target |
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Penalties |
Affects penalty-kick accuracy Higher values lead to more shots on target |
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Heading Accuracy |
Affects accuracy and responsiveness when attempting headed shots High values increase the chance of AI-controlled players receiving crosses |
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Volleys |
Affects accuracy when shooting a bouncing ball and the amount of curve on a volley |
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Marking |
Affects several factors that determine how a player responds to the opponent being marked Higher values improve reactions to dribbling movements and encourage players to apply pressure at closer range |
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Sliding Tackle |
Determines sliding-tackle accuracy Higher values encourage a preference for sliding tackles over standing tackles |
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Standing Tackle |
Determines standing-tackle accuracy Higher values improve the ability to win the ball with standing tackles |
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Goalkeeper Attributes |
GK Diving |
Affects the accuracy of a goalkeeper's dives and the success of dives in 1-on-1 situations |
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GK Handling |
Affects whether the goalkeeper catches the ball rather than parrying it Higher values allow the goalkeeper to catch the ball more quickly |
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GK Kicking |
Affects the distance of a goalkeeper's kicks |
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GK Positioning |
Affects positioning accuracy Higher values increase the chance of being in a position to save various types of shots |
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GK Reflexes |
Affects how well the goalkeeper reacts to deflections Affects how quickly the goalkeeper reacts to close-range shots, free kicks, penalty kicks, and similar situations |
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Other |
Height |
When combined with a high Jumping attribute, provides an advantage in aerial duels Offers substantial benefits for goalkeepers |
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Weight |
Higher values provide an advantage in physical challenges |
Thank you for reading.




