A Beginner’s Guide to Unfamiliar FC Online Menu Terms

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A Beginner’s Guide to Unfamiliar FC Online Menu Terms

This post was created as part of NEXON PEAK activities.


Hello.

New players often encounter unfamiliar terms, and football games are no exception. This article introduces the menus in FC ONLINE and explains what each feature does for beginners.

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[Menu Terminology]

  • Club Owner: The user

  • Manager: A character modeled on a real-life manager. Appointing a manager provides tactical effects

  • Players: Characters modeled on real-life football players

  • Class: The version of a player represented by a card. The same player can have cards in multiple classes, each with different attributes and values

  • Formation: The arrangement of players on the pitch. Different formations have different attacking and defensive strengths. Usage rates for popular formations are shown below and can also be checked here.

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  • Salary: Squad-building points that must be allocated within a maximum limit when assembling a team

  • Ranked Match: The ranked modes that form the main part of the game. Each mode operates separately, but the rank generally recognized by users is for 1-on-1 matches in which you control the players directly

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  • Arcade: Separate match modes for relatively relaxed play outside the competitive modes

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  • Supporter: A time-limited attribute boost whose effects are reduced or inactive when fan satisfaction is low

  • Fan Satisfaction: A value that can be increased through various gameplay activities

  • Sponsor: A system that grants rewards for completing missions through gameplay

  • Intensive Training: A system for improving a player's individual attributes

  • Tactical Training: A system that grants additional effects to the entire team

  • Team Color: A system that grants attribute bonuses when you assemble players who meet specific conditions based on club, nation, or enhancement categories

  • Player Roles: A system for assigning players to specific roles, such as captain, free-kick taker, or penalty taker

  • Training Coach: A system that can grant players additional abilities and special actions based on training traits

  • Trade: A system that consumes players as materials in exchange for rewards. Includes random elements

  • Agent: A system that consumes resources, such as players, in exchange for rewards. Includes random elements

  • Player Enhancement: The card enhancement system, often featured in YouTube creators' videos

  • Traits: The unique abilities (effects) each card possesses

  • Transfer Market: A marketplace for trading players

  • FC: A premium currency obtained through real-money purchases

  • MC: A currency similar to loyalty points

  • BP: The in-game currency used for transactions

  • Basic Training: A practice mode covering movement and various skills


[In-Game Attribute Explanations]: These descriptions are based on the official beginner's guide. You will need to check separately how effective these attributes are in practice and what effects they have during actual gameplay.

Category

Attribute

Effect Summary

Physical Attributes

Acceleration

Determines the time needed to reach top speed

Sprint Speed

Determines a player's top speed when sprinting

Agility

Affects running style, with a particularly strong influence on dribbling

Helps players maintain balance while dribbling and during physical challenges

Enables difficult movements, quick skill moves, and

acrobatic celebrations

Also affects how quickly a goalkeeper makes saves and recovers

Balance

Affects the ability to withstand tackles, heading duels, physical challenges, and pulling

Jumping

Affects the preference for headers and the success rate in aerial duels

Higher values encourage players to take up more threatening positions

inside the box during corner kicks

Also affects a goalkeeper's jumping ability

Stamina

Affects player fatigue and the amount of stamina recovered

Strength

Affects the chance of winning physical challenges and

the speed at which a player moves

Mental Attributes

Aggression

Affects how aggressively players attempt standing and sliding tackles

Composure

Affects shooting under pressure

Interceptions

Affects pass interceptions and control of loose balls

Positioning

Affects the ability to take up appropriate positions on the pitch

Also affects decisions about making attacking and supporting runs

Reactions

Affects trapping, heading duels, clearances, and tackles

Also affects a goalkeeper's ability to make quick saves

Vision

Affects awareness of surroundings and passing

Higher values encourage greater effort to win loose balls

and increase the chance of accurate through passes

Technical Attributes

Ball Control

Affects how far the ball bounces away when a player tries to control it

High values enable scoop passes, backheels, and bicycle kicks

Dribbling

High values enable quick touches and turns while dribbling

Also helps players retain the ball when tackled

Crossing

Affects the speed and accuracy of crosses, as well as positioning

Players with low values tend to stay in central areas of the pitch when attacking

Long Passing

Affects the accuracy of lobbed passes

High values enable flair lobbed passes and

curved lobbed through passes

Short Passing

Affects the speed and accuracy of short passes

Curve

Affects how much the ball curves during shots and passes

Shot Power

Determines the maximum speed of a shot

Long Shots

Determines shooting accuracy from long range

Finishing

Affects shooting accuracy

Its influence varies depending on the distance from goal

Free Kick Accuracy

Affects free-kick accuracy

Higher values lead to more shots on target

Penalties

Affects penalty-kick accuracy

Higher values lead to more shots on target

Heading Accuracy

Affects accuracy and responsiveness when attempting headed shots

High values increase the chance of AI-controlled players receiving crosses

Volleys

Affects accuracy when shooting a bouncing ball and

the amount of curve on a volley

Marking

Affects several factors that determine how a player responds

to the opponent being marked

Higher values improve reactions to dribbling movements and

encourage players to apply pressure at closer range

Sliding Tackle

Determines sliding-tackle accuracy

Higher values encourage a preference for sliding tackles over standing tackles

Standing Tackle

Determines standing-tackle accuracy

Higher values improve the ability to win the ball with standing tackles

Goalkeeper Attributes

GK Diving

Affects the accuracy of a goalkeeper's dives and

the success of dives in 1-on-1 situations

GK Handling

Affects whether the goalkeeper catches the ball rather than parrying it

Higher values allow the goalkeeper to catch the ball more quickly

GK Kicking

Affects the distance of a goalkeeper's kicks

GK Positioning

Affects positioning accuracy

Higher values increase the chance of being in a position

to save various types of shots

GK Reflexes

Affects how well the goalkeeper reacts to deflections

Affects how quickly the goalkeeper reacts to close-range shots, free kicks,

penalty kicks, and similar situations

Other

Height

When combined with a high Jumping attribute,

provides an advantage in aerial duels

Offers substantial benefits for goalkeepers

Weight

Higher values provide an advantage in physical challenges

Thank you for reading.