The fun of leveling different classes in MapleStory wasn’t just about Legion and Link Skills.
꽤돼

[This post was created as part of Nexon's PEAK activities.]
Hello, I'm 꽤돼.
For me, there are two main things that make leveling multiple classes in MapleStory enjoyable.
Each class has its own skills and approach to grinding, so there's fun in trying a new character, and the characters you level make both your main and your next alt stronger through Legion and Link Skills.
Even before Legion existed, back before the Big Bang update, I preferred trying different classes to spending a long time on just one character.
So for me, Legion and Link Skills weren't so much a reason to level multiple classes as a bonus that let me get stronger by playing the way I already enjoyed.
Changing classes changes how MapleStory feels to play


In the early days of MapleStory, even the 2nd job advancement gave you new skills that reflected your class's identity. Those skills also meant you'd head to slightly different maps to grind.
I really enjoyed that.
Trying a new class meant leveling a character from scratch, but each skill I learned was something my previous character couldn't use. That gave me the fresh experience of starting a new character, even within the same game.
I don't think that has changed much today.
My current main is Ren. Looking back, Battle Mage, Zero, and Wind Archer stand out as classes I put quite a bit of effort into with the intention of making them my main.
Battle Mage in particular was heavily focused on party synergy at the time, but its grinding and bossing suited me well. I ended up putting more time and attention into it than most of my other characters.
Its placeable skills let me take advantage of high Burning levels on less popular maps. Once my gear improved, I could even grind using Teleport alone, which made things quite convenient.
Teleport gave it good mobility, and being able to teleport while jumping also made it easier to survive boss fights.
I seem to gravitate toward classes that are easy to stay alive with and less tiring to grind on.
With my current main, Ren, I liked having plenty of invincibility skills and a rapid-fire playstyle. Its placeable skills also made grinding feel relatively relaxed.
With Wind Archer, I liked being able to grind in one spot, using Howling Gale as the core of my rotation and alternating between Merciless Winds, Vortex Sphere, and Phalanx Charge. Gale Barrier also made staying alive fairly easy, so I played it as my main on Reboot.
You have to level a class yourself to know whether it suits you


On the other hand, some classes didn't suit me, even if they were popular or performed well.
Illium, Blaster, and Cadena were the clearest examples.
|
Class |
My impressions |
|
Ren |
Plenty of invincibility skills, a rapid-fire playstyle, and placeable skills that keep grinding relatively relaxed |
|
Battle Mage |
Good mobility and survivability, with placeable skills that made grinding enjoyable |
|
Wind Archer |
Relaxed grinding in one spot by rotating through placeable skills and summons |
|
Illium |
Constantly moving the orb while grinding felt tiring to me |
|
Blaster |
The distinctive controls built around animation canceling felt demanding |
|
Cadena |
Working animation cancels into my play to be efficient didn't feel natural to me |
Players who are used to moving Illium's orb around while grinding seem quite comfortable with it, but I found constantly keeping track of its position too tiring.
I felt much the same about Blaster and Cadena.
If you're only leveling a character to around level 200 for Legion, you don't need to execute every animation cancel perfectly. Still, these classes control so differently from the others that I found them a little demanding.
I also made several serious attempts to level Shadower, but I never stuck with it for long. Something about it felt oddly tiring—perhaps the brief delay after using skills.
Ultimately, leveling different classes yourself teaches you that a class others recommend isn't necessarily one you'll find comfortable to play.
I think finding your main through that process is part of the fun of leveling multiple classes.
The characters you've leveled make your next character stronger, too


Of course, fun isn't the only reason to level multiple characters in MapleStory.
There are also the practical benefits of Legion and Link Skills.
MapleStory's current Legion system gives you class-specific Legion effects for leveling multiple characters. As your Legion grows, you also earn points to invest in stats such as Critical Damage, Boss Damage, Ignore Enemy Defense, and increased EXP. Link Skills let you pass effects from other classes you've leveled to characters in the same world.
As I recall, I reached the low 8,000s in Legion on Reboot and somewhere in the 6,000s on Scania.
As my Legion grew, the extra Critical Damage and boss-related stats certainly made me feel stronger. But the difference stood out even more when I leveled my next character.
Some Link Skills, such as Mercedes's, help with EXP gain. With those and the other Legion and Link effects from my existing characters already in place, each new character leveled much faster than my first one had.
Faster grinding and better EXP gain mean that leveling one character makes it easier to level the next.
That's why I leveled most of my Legion characters to level 200.
Some classes were a little tiring, but the ones that suited me leveled faster than I expected. The more recently released classes also had distinct stories, and I enjoyed following those along the way.


So if you enjoy leveling multiple classes in online RPGs, I think MapleStory could be a good fit.
That's especially true for anyone who enjoys trying characters that feel different to control rather than sticking to just one, likes following each class's story, or wants to gradually strengthen their main by leveling other characters.
Of course, not every class is enjoyable to level.
If you run into a class that doesn't feel natural to play, as I did with Illium and Blaster, leveling for Legion can sometimes feel like a chore.
Even so, I enjoy trying new classes enough that I tend to see making my main stronger as a bonus.
It also helps that I don't particularly enjoy spending a long time on just one character. ㅋㅋ
I start a new class, try its skills, and follow its unique story as I level. At the end of it all, the Legion and Link benefits stay with me.
For me, that's what makes leveling multiple classes in MapleStory enjoyable: I can keep experiencing new characters, and all that time contributes to lasting progress across my account.
That's all from 꽤돼.

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