Maple Planet, MapleLand Job Recommendation! Adventurer Hero Skill Build Guide

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Maple Planet, MapleLand Job Recommendation! Adventurer Hero Skill Build Guide

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Hello, this is GameSky.

Today, we’re finally checking back in on MapleLand and Maple Planet, and this time we’re talking about none other than Hero. Hero fights with a sword and lives in close range, so people joke that it’s a warrior potato when it comes to long-range fights—but despite that, it’s an incredibly charming class with heavy-hitting burst and awesome multi-target firepower. Don’t you kind of want to save the Maple world with this romantic Hero? Anyway, in this post, we’ll be going over the skill build for the Adventurer Hero, one of the most romantic classes in Maple Planet and MapleLand.

Alright, let’s get started.

Table of Contents

  • 1st Job

  • 2nd Job

  • 3rd Job

  • 4th Job

  • Wrapping Up




1st Job

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Improved HP Recovery 5 → Improved MaxHP Increase 10 (M) → Power Strike 20 (M) → Slash Blast 20 (M) → Improved HP Recovery 16 (M) → Iron Body 1

First up is the 1st Job skill build. From 1st Job onward, you’ll want to prioritize your HP-related skills so you can fully benefit from the max HP bonus. That means putting points into the passive skills Improved HP Recovery and Improved MaxHP Increase first. As soon as you job advance, make sure these get maxed before anything else. Also, Slash Blast hits up to 6 enemies, so for a close-range Warrior, it’s a huge attack skill and one you really don’t want to overlook.

2nd Job

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Sword Mastery 19 → Sword Booster 6 → Rage 20 (M) → Power Guard 30 (M) → Sword Mastery 20 (M) → Sword Booster 20 (M) → Iron Body 20 (M)

From 2nd Job on, Mastery for stable minimum damage and an attack speed buff are absolutely essential. If you max Rage first for the accuracy and attack boost, then Power Guard for damage reflection or reduction, your training stability gets a lot better. It’s recommended to give up on Final Attack here, since it interferes with building Combo. That said, if you want to clear single targets or groups of monsters a bit faster, you can max Final Attack after maxing Rage. In that case, it’s fine to leave Power Guard at around 11 near the end.

3rd Job

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Combo Attack 30 (M) → Coma 30 (M) or Panic 30 (M) → Shout 30 (M) → Armor Crash 20 (M) → Improving MP Recovery 20 (M) → Max the remaining skill, Panic or Coma

Starting in 3rd Job, max Combo Attack first—this is basically Hero’s identity and lifeline. As Combo Attack stacks up, your damage ramps higher and higher. For reference, Panic is the single-target option, while Coma is the multi-target one. Panic looks better for bossing, and Coma feels better for grinding. So just max whichever one suits your preference first. Even if you choose one over the other early, you’ll still have leftover skill points later, so you can invest those into the remaining skills after that.

4th Job

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Rush 1 → Advanced Combo 30 (M) → Maple Warrior 10 → Brandish 30 (M) → Stance 30 (M) → Achilles 30 (M) → Preference pick between Enrage Blow / Guardian, etc.

From 4th Job onward, skill books become absolutely crucial. That’s because mastery-type skills take priority here. If you max core skills like Advanced Combo and Brandish, your main multi-target attack, you’ll be able to push out the best firepower possible.

Wrapping Up

Today, we went over the Adventurer Hero skill build for Maple Planet and MapleLand. The early game may be rough, but if you endure like a true Warrior, this righteous Hero only gets stronger. Heroes are lonely by nature, after all. Still... what a romantic class. Want to give it a try?

This was GameSky. Thank you!


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