Maple Planet, MapleLand Class Recommendation: Cygnus Knights Night Walker Skill Build Guide

게임하늘

Maple Planet, MapleLand Class Recommendation: Cygnus Knights Night Walker Skill Build Guide

Please enter a title_-046



Hello, this is GameSky.

It’s been a while since I last covered Maple Planet, and today we’re looking at the Night Walker. In Maple Planet, the Cygnus Knights’ Night Walker stands out in boss fights thanks to its overwhelming single-target damage and excellent mobility. At the same time, because the class is so heavily focused on single-target damage, it lacks strong multi-target skills and is also very dependent on throwing stars, which makes it a fairly hardcore class to raise unless you already have strong stars such as Ilbi Throwing Stars or Lightning Throwing Stars. With that in mind, this time we’ll go over the Maple Planet MapleLand Cygnus Knights Night Walker skill build.

Let’s get started.





Table of Contents

  • 1st Job

  • 2nd Job

  • 3rd Job

  • Wrapping Up




1st Job

Capture_2026_0716_064445Capture_2026_0716_064454

Lucky Seven 1 → Nimble Body 3 → Keen Eyes M → Lucky Seven M → Nimble Body M → Disorder 3 → Dark Sight M

For Night Walker, early progression is all about mobility. That makes maxing Lucky Seven your first priority. Keen Eyes is also very important, since it increases your attack range. If your range is too short, you have to move in close to attack, and at that point there is barely any reason to be using throwing stars in the first place. Once Keen Eyes and Lucky Seven are maxed, you can get the most out of both your mobility and your overall attack efficiency. Dark Sight is mainly a utility skill for movement and survival, so it is not especially important early on.

2nd Job

Capture_2026_0716_065054Capture_2026_0716_065104

Javelin Mastery 5 → Javelin Booster 6 → Critical Throw M → Haste M → Javelin Mastery M → Vampire M → Javelin Booster M → Vanish M

From 2nd Job onward, the focus shifts to attack speed and mastery. This is also the point where potion costs start becoming a real burden, so a build that stabilizes your damage and helps reduce potion spending becomes important. Use Javelin Mastery and Booster to increase your attack speed, then max Critical Throw to raise your critical rate. Once your crits start coming in consistently, your damage will naturally improve as well. Haste fills out your mobility, while Vampire adds a multi-target option. Vampire is especially helpful for training.

3rd Job

Capture_2026_0716_065708Capture_2026_0716_065724

Avenger 1 → Shadow Partner M → Poison Bomb M → Start saving Skill Points (SP) → Triple Throw M immediately upon reaching level 100 → Alchemist M → Avenger M → Night Happiness M → Freely invest remaining skill points

From the 3rd Job skill build onward, the priority is damage output and more efficient mobbing. It is a good idea to take Avenger first, since it is a piercing multi-target attack and makes pulling and clearing mobs much easier. Shadow Partner should be the first skill you max after advancing to 3rd Job, because it effectively doubles your throwing-star damage. Poison Bomb, which deals poison damage, is also very useful when mobbing in Poison Mist. From level 90 onward, you can start saving skill points, then max skills such as Triple Throw or Alchemist later.

Wrapping Up

Today, we went over the Maple Planet MapleLand Cygnus Knights Night Walker. If you’re raising a Night Walker, the early game may feel quite rough, but if you can push through to 3rd Job, things should become much more manageable.

This has been GameSky. Thank you!


Untitled