[PEAK Challenge] My Top 3 All-Time Favorite RPGs
슈비어트
![[PEAK Challenge] My Top 3 All-Time Favorite RPGs](https://peak-file.nexon.com/uploads/20260712_0209_b5465c62.png)
My All-Time TOP3 RPGs
Hello, I’m 슈비어트.
Distinctive character concepts, dazzling skill effects, and the sheer satisfaction of pulling off combos!
Here are three all-time favorites that shaped my life as a gamer
and set my standard for what an “action RPG” should be. (I’m focusing on PC games.)
Taking part in the NEXON PEAK Post Challenge
1. Elsword(ELSWORD): My Home for Cartoon-Style, Anime-Inspired Action
My number 1 pick is Elsword, a game I’ve enjoyed with my family since childhood.
It’s the game I call home, and the one that first showed me just how thrilling keyboard-driven action could be.

(The recently updated character selection screen)

Each character’s unique combo system and skill chains are simply unmatched.
Its stylish, cartoon-inspired graphics and rich, distinctive character stories offer a sense of immersion I can’t find anywhere else,
even when I return after a long time away.
2. Closers(Closers): The Thrill of Spectacular Skill Combos Since Its NEXON Days
This game pushed beyond what I thought a 2D belt-scrolling action game could deliver in sheer speed and hard-hitting combat.
Although the game’s service has since moved to NADDIC GAMES,
it remains one of the finest action games that filled my NEXON days with adventure.
I’ve also been a dedicated player since high school, and I’m still enjoying it today.


At the heart of Closers are varied skills that make each character’s individuality shine, spectacular skill-chaining combo mechanics, and a relentless sense of speed.
Then there’s the compelling story and presentation, enough to set any anime enthusiast’s heart racing,
which still stand apart from anything else in the genre.
3. MapleStory (MapleStory): A Perfect Balance of Light and Darkness in the Heroic Tale of “Luminous”
My time in MapleStory has been defined by one captivating character: “Luminous.”
MapleStory is another game I’ve enjoyed since childhood.


The “Eclipse/Sunfire” system, which alternates between the powers of light and darkness, and the explosive damage mechanics
of the “Equilibrium” state bring a perfectly realized concept together with genuinely fun gameplay.
In particular, “Reflection,” “이터널 라이트니스,” and “엔드리스 다크니스” are skills built to maximize mob clearing, and their spectacular effects and sweeping area coverage make hunting feel more satisfying than in any other pixel-art 2D RPG.
Thank you for reading. This is 슈비어트, signing off.

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