MapleStory OVERDRIVE Showcase — Key Points at a Glance #메이플쇼케이스
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Hello.
This keyword topic is Maple Showcase, covering the OVERDRIVE Showcase held on 6/13 (Sat). Since there was a lot to cover, I put this together as a quick summary of the main points. For sections that are better shown than explained, I’ve included the video instead.
[OVERDRIVE Gifts]

[OVERDRIVE Roadmap]

[New Class: Lete]

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A new class that fights entirely through summons, built to fully deliver on the summoner fantasy
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Classified as part of the “Demon Race,” separate from Demons
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Also offers an indirect look at Masteria

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Uses summons bound by parchment contracts as its core combat system
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Based on player commands, summons can trigger cross attacks and follow-up hits


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Leveling Lete lets players earn a permanent stat title through a Chaos Vellum clear mission
[Hyper Burning MAX]&[Hyper Blink]

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Up to level 200, it works the same as before
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From level 200 to 260, a dedicated skill grants an additional 5,000% EXP effect, enabling extremely fast growth
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Test estimates put pure grinding at around 3 hours, but reports say it can be done in under 1 hour when combined with other methods
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The Hyper Blink UI also includes video tutorials aimed at new players
[Burning Beyond]

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The previous 1+1 benefit from level 260 to 270 has now been extended through level 280
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Of the two title rewards previously provided, one has been changed to a passive skill that applies during the event period
[Item Burning Plus]


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The difficulty has been lowered significantly, with the final mission set to a Normal season boss and the previous step set to Chaos Dusk
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The Emblem of Challenge can now be obtained through a weekly level-range monster defeat mission
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Hat options can now be changed once per day
[Improvements and Changes]


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Maple Auction has been fully revamped, with mobile & web support and both buying and selling available
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In-game, Maple Auction can now also be checked during combat
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-Feature updates include search presets / total stat searches / price edits when relisting, and more

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Play density improvements: boss time limits and HP reduced to 2/3, with no intention of lowering difficulty
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The Black Mage will be adjusted the same way
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As a result, Ascent skill damage will also be adjusted
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A phase-based practice mode is being added, available for any phase reached at least once
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Sol Erda cap increased: 25 at level 275 / 30 at level 290
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Skill UI revamp: automatic skill point distribution / updated descriptions, etc.
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Guild system revamp: including the currently joined character, up to 6 characters per world can be set as guild members, allowing sub-characters to use Noble Skills as well
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Union Champion 5th slot unlocked
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Maple Union raid Tetris removed and replaced with a point-based system

- Coloring Prism Pro improvements are scheduled for the July 23 update



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If you equip 3 different Luna Petite pets of the same type (magnet pets), you can register additional Luna Petite pets for extra effects: the effects shown on the right apply in order for +1 pet / +2 pets / +3 pets added - the extra Luna Petite pets can come from different generations
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A world-shared pet slot is being added
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The Daily Symbol Quest level-range monster requirement has been reduced to 100 kills
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Monster Park sweep mode added: set the number of runs and clear them all at once
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Extreme Monster Park has been removed, with its EXP now granted after 5 weekly clears
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Epic Dungeon reduced to 5 total stages / Quick Pass halved / base reward changed from 2 coins to 15 Sol Erda Fragments

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Experimental “auto-hunting” system
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A system that lets players earn EXP, Meso, Sol Erda, and Sol Erda Fragments through auto-hunting
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For now, it is planned as 2 hours per week for MVP Gold and above, with pricing still under review before launch
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Support for things like daily quests and events is also planned later on
[Mission Ultima: Main Event]

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Set against a major story turning point, as Gerand Darmoor and the Apostles begin full-scale selection and clash with the allied Adversary side opposing them


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Daily attendance is now counted automatically without pressing an attendance button; however, those rewards can only be claimed once per account holder
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Boss Coin Shop / Coin Shop / Meso Shop / hunting event skills / content enhancement tonics / tonic event
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If you defeat 10,000 level-range monsters each week, you won’t miss any attendance
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Large amounts of EXP are awarded through the Blackst-style game
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Exchangeable tonic enhancement materials are included to add more fun to farming
[Challengers World]

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A large number of elements have been changed or improved
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Daily missions have been changed to weekly missions for better convenience
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One character in Challengers World will receive level 30 Sol Janus support usable within Challengers World
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In addition to Meso Market, Maple Auction will now also be shared with regular worlds
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World 4 shares with Eos/Helios, while Worlds 1-3 share with worlds other than Eos and Helios, and later world transfers will also only be possible within those categories

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Tier rewards now include more on top of the existing 20 level 200 growth potions
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Added rewards include a level 250 growth potion, Plasma Heart Module, and an 18-star Memento Armor Enhancement Scroll

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In particular, reaching Challenger rank grants a standout item that raises Sol Janus from level 0 to 20
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Players up to rank 999 will be labeled “Super Challenger,” with rewards identical to “Challenger”


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Following Kaie, a new seasonal boss is being added, with a similar reward structure
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Includes special mechanics themed around “exclusive skills,” such as using Origin Skills consecutively



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On Normal difficulty, this is also the final mission for Item Burning

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The pass has been split into two, each priced at 19,800 Nexon Cash only, and in the test world you must buy the EXP Pass before you can buy the Premium Pass
[Genesis Pass]

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Genesis Pass: Arcane Force removed from tonic effects / tonic effects are removed immediately upon liberation
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Genesis Pass Plus: available to characters liberated through Genesis Pass / Adversary Coins can be earned by defeating bosses, including in party play, and those coins can be used by all characters on the Maple ID that have progressed through liberation
[New 3rd Skill Core]
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Unlike previous shared cores, these are designed to preserve the traits of each class’s traditional style
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The goal is to add skills each class actually needs - skills that complement its gameplay
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The team also aimed to keep combat power gains as even as possible across classes
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The test world will run twice, on July 9 and July 16, with the live server update scheduled for July 23
[New Boss Bellona]

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Scheduled for the August 20 update
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A berserker-style character consumed by madness
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Appears as a fervent follower of Gerand Darmoor and one of the Apostles
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Level 280+ / up to 3 players can challenge it

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The boss difficulty is shown above, and like the first Adversary released last summer, it is intended as a target a wider range of players can aim for


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As a chase item, the new Brilliant Boss Accessory drop Starving Blood-Red Soul (Eye Accessory) will be added as a replacement for the Magic Eyepatch
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As a result, a 6-set effect is also being added
Thanks for reading.

