A Guide to Arcane River Weekly Content for MapleStory Beginners #춘곤증
마빡도로시
Hello.
The theme this time is spring fatigue, so I will be covering activities that require concentration but can be completed quickly. MapleStory's Arcane River weekly activities fit that description well. Experienced players can practically do them with their eyes closed, but beginners will need to pay attention and may find some of the mechanics confusing at first.
There are 6 activities in total, each with an entirely different format. Looking up separate guides when you first encounter them can be inconvenient, so this guide brings together the key details for each one.
Main Rewards and Basic Information
These activities award EXP and Symbols for their respective regions, though the EXP is not a major part of the reward at present. This update increased the number of Symbols awarded per clear from 40 to 80. Since you can clear each activity up to 3 times a week, you can earn 240 Symbols every week, making these activities essential if your Arcane Symbols are not at max level.
Reaching higher-level regions unlocks instant completion for weekly activities in earlier regions. You must complete the first run manually each week, then you can choose to use instant completion for the 2nd and 3rd runs. Instant completion does not award EXP.
You can unlock up to 2 instant completions depending on which higher-level regions you have reached. For example, reaching Chu Chu Island grants 1 instant completion for the Vanishing Journey weekly activity, and reaching Lachelein grants 1 more.
Vanishing Journey Weekly Quest: Erda Spectrum
Speak to Nina to enter Erda Spectrum, Vanishing Journey's weekly quest.
There are 2 stages in total. Once you enter, start by defeating the Erdas.
Once the UI shows that you have collected roughly 60 Erda, use the Harvest key in the center to activate the condenser.
Attacking the active Erda condenser summons a ball of Erda onto the field. The ball matches the condenser's color at the moment you hit it.
Use the knockback skill assigned to the space bar to push the balls into areas of the matching color and score points. Blue and red balls are worth 1 point each. Purple balls are worth 2 points and can score in any area, regardless of its color. Reach a total of 10 points to complete the stage.
Balls disappear if they land on the platforms that occasionally appear on the map. If a platform appears beneath a ball you are pushing, move the ball out of that area first to save it. Running out of Erda during stage 1 does not eject you. Instead, the Erdas spawn again, allowing you to repeat the process.
Previously, the colors of the balls you scored with determined which map you entered next. Now, you always move on to the stage below.
When you enter, Arma Jr. will emerge at random from the 4 caves. Use the skill assigned to the Harvest key to push them back inside. Push 5 into the caves to clear the activity.
Hold down the Harvest key while standing on the condenser to fire this laser continuously. Firing consumes Erda, which you can replenish by defeating caterpillars. Arma Jr. is invincible while its shield is up, so you can use that time to defeat caterpillars or leave a summon skill active.
If Erda Jr. reaches the condenser, you will be ejected immediately, so keep holding down the key to push it back. It moves slowly, so you should be able to finish without much trouble.
Chu Chu Island Weekly Quest: Hungry Muto
Speak to Simia to enter Hungry Muto, Chu Chu Island's weekly quest.
The goal is to collect ingredients and bring them to the center to prepare dishes that fill Muto's gauge. Currently, preparing around 2 dishes is usually enough to clear the activity.
Recipes are the first key detail to understand. In the past, hidden recipes did not reveal their ingredients, so you had to memorize them all. Now, every recipe shows its ingredients, so there is no need to memorize them.
You only need to remember where to find the monsters that drop each ingredient. Their locations are the same every run, making this straightforward:
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Feathers: 1st floor above the center
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Claws: 2nd floor above the center
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Hooves: Platform immediately to the left
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Banana Peels: Platform immediately to the right
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Manes: Far left, 1st floor
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Webbed Feet: Far left, 2nd floor
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Paws: Far right, 1st floor
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Shells: Far right, 2nd floor
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Slurpy Fruit: Randomly in one of the 8 areas above
For Slurpy Fruit, watch for the message announcing that the Slurpy Tree has appeared. It spawns at random in one of the 8 areas.
Pets do not pick up ingredients, so you need to collect them yourself. If you have not assigned a pickup key, you can use the 0 key on the numeric keypad.
You can carry only 1 type of ingredient at a time. Collect the required amount, return to the center to give it to Simia, then head out for the next ingredient. You do not need to press any additional keys to hand ingredients over; simply move to the center. If you have a portal-type skill, placing it there makes the return trip easier.
Take care when collecting ingredients where the Slurpy Tree appears. Pressing the pickup key repeatedly may cause the Slurpy Fruit you have collected to disappear.
Moving down into the sea at the bottom of the map sends you to the ends of the left and right 1st-floor platforms. You can use this to help you get around.
Lachelein Weekly Quest: Midnight Chaser
Speak to Dreamweaver to enter Midnight Chaser, Lachelein's weekly quest.
Portals connect a total of 9 maps. Each room contains one of 9 objects, and their locations change every run.
The 9 objects are a music box, chest, statue, clock, sofa, piano, bed, wardrobe, and mirror.
Dreamweaver calls out the objects in a different order each run. Explore the rooms and remember where each object is, then visit them in the requested order.
Go to the room containing the requested object and defeat all the monsters. Then press the Harvest key beside the object to check off that room.
Repeat this 9 times to check off every room and clear the activity.
Arcana Weekly Quest: Spirit Savior
Speak to the Escaped Rock Spirit to enter Spirit Savior, Arcana's weekly quest.
You need 10,000 rescue points to clear the activity.
You earn rescue points by rescuing Rock Spirits. Attack a bound Rock Spirit to free it, then press the space bar in front of it to add it to the count above your head. The points awarded depend on how many Rock Spirits you rescue, as listed below. The usual approach is to collect 5 at a time and repeat this 4 times.
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1 spirit: 400 points
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2 spirits: 800 points
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3 spirits: 1200 points
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4 spirits: 1800 points
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5 spirits: 2500 points
Rock Spirits appear at fixed locations marked by red dots.
To receive the points, you must bring the Rock Spirits you have collected to the bottom center of the map.
As soon as you free a Rock Spirit, a Toxic Spirit begins chasing your character. You cannot attack it, and touching it causes you to lose all the Rock Spirits you have collected. It gets faster with each Rock Spirit you free. Its speed used to be notorious, but the March update reduced it, making the activity much more manageable.
This is its speed at stage 5.
The springs scattered around the map launch your character into the air, as shown on the minimap above. For a safer route, use the springs at the far ends.
Watch the Toxic Spirit approach, then use the spring at roughly the point shown here to move toward the center. With its reduced speed, this is now a reliably safe route. If you already have 5 spirits, head straight to the bottom center, as shown in the gif above. Otherwise, move to the opposite side to collect the rest, then follow the same route. You do not need to collect exactly 5 every time, so adjust as needed.
Getting hit by this one only briefly staggers you; it has no other effect.
Finally, Rock Spirits disappear shortly after you free them, and the Toxic Spirit speeds up when they are freed—not when you collect them. It is therefore best to attack from close range and free them one at a time with single-target skills rather than area attacks. Disable auto-projectile skills where possible as well.
Morass Weekly Quest: Ranheim Defense
Speak to the Mysterious Researcher to enter Ranheim Defense, Morass's weekly quest.
When you enter, your side's HP and a yellow gauge appear at the top of the screen.
The gauge reaches MAX every time you defeat 10 monsters. While it is at MAX, you can fire a laser.
To fire the laser, press the Harvest key at the magic stones on the left and right sides of the map.
The monsters you need to defeat with the laser are marked by red dots on the minimap, as shown here. You can also see their positions below. Move in front of them and fire.
These monsters attack your tower, but in practice, you do not need to worry about their attacks. A total of 9 monsters spawn. The 1st–8th monsters, shown above, each take 1 laser shot to defeat.
The slightly larger monster that appears 9th takes 3 laser shots to defeat. Defeat it to clear the activity.
Esfera Weekly Quest: Protect Esfera
Speak to Schmet to enter Protect Esfera, Esfera's weekly quest.
Your goal is to destroy all 10 dimensional portals marked by red dots on the minimap.
Regular attacks cannot destroy these portals. Instead, sit here and fire cannonballs at them.
Defeating monsters on the left side of the map fills the gauge used to fire cannonballs. It appears to fill by 1 segment for every 15 monsters defeated.
Once you get a feel for aiming, you can hit the dimensional portals quite quickly. If you are still struggling, this popular, well-established guide by another player should make things easier.
The message shown when you enter refers to an item that monsters start dropping after 3 minutes. Picking it up destroys some dimensional portals, but it does not instantly clear the activity. With its low drop rate, it offers little practical help.
Thank you for reading.

