Blue Archive - Yesod Total Assault: Lunatic Clear Review

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Blue Archive - Yesod Total Assault: Lunatic Clear Review

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With demanding mechanics that include an instant-kill pattern,

the Yesod Total Assault is still

putting many sensei through agony

and driving them to give up.

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I spent two consecutive days, Thursday and Friday,

burning through tickets as I worked out a strategy,

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and today I finally cleared the highest difficulty, Lunatic,

on my first ticket.

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Experienced sensei seem to finish Phase 1

with 2 teams,

but I could not manage that,

so I ended up needing 3 teams.

<Phase 1>

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Team 1: Wakamo Team

This team took the most resets,

and as the main team responsible for

the largest share of the damage, it was a struggle to get right.

Wakamo's Light Armor leaves her vulnerable to extra damage here,

putting her on the verge of a helicopter evacuation, while Hanako (Swimsuit)

was sometimes barely hanging on as well, which made this particularly difficult.

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I used the Wakamo team to bring Yesod's HP

down to half before retreating.

(300=>150)

Given Yesod's mechanics, resets consume

an enormous amount of time, so pushing beyond

this point would have been risky.

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Team 2: Eri Team

I based this team on a guide posted online,

then heavily reworked the setup to suit my preferences and gave it a try.

Magical Reisa will see use later as well, so I had no concerns about that investment,

but I built Eri solely for Yesod.

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To bring Yesod's HP within range

for the school-uniform Neru team to finish the phase,

I reduced it from 150=>109.

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Team 3: School-Uniform Neru Team

This school-uniform Neru team

consists entirely of specialists assembled

to finish Yesod's Phase 1.

Unlike the Wakamo team,

every Striker has Special Armor or Elastic Armor,

which halves the damage from Yesod's attacks,

making this team much easier to keep alive.

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After several resets, the school-uniform Neru team

managed to finish Yesod's Phase 1.

< Phase 2 >

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Team 4: Magical Suzumi Team

While Yesod's Phase 1 is brutally difficult,

Phase 2 is relatively easy.

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The drones handle the damage,

so as long as the students cover buffs / CC / survival,

securing the clear is straightforward.

I was still stuck on Phase 1 yesterday

and had not even seen Phase 2,

but when I finally attempted it today,

I cleared it on my first try.

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제목 없음

< Reflections on Tackling Yesod >

Yesod had a reputation as one of

Blue Archive's more demanding Total Assault bosses.

While working through the fight,

there were times when I wondered,

“Was this really designed to be cleared?”

You have to secure a clear

within the 60-minute time limit,

but since the lanterns must be destroyed one at a time,

I had to slow the game down and execute precise inputs

in succession, which left me

utterly exhausted.

Still, the boss follows its mechanics consistently,

and since the timing of incoming damage

and every attack pattern are fixed,

it is ultimately a boss you can clear

if you stay calm and work through the fight.

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I would like to thank

the Magical Vigilante Crew & Eri

for their contributions to this Yesod clear,

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and now I will return to sweeping Torment

while preparing for the next Grand Assault.

This game includes randomized items.