Completing MapleStory’s 3 Classic Obstacle Courses: A High-Difficulty Achievement Journal #고난도

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Completing MapleStory’s 3 Classic Obstacle Courses: A High-Difficulty Achievement Journal #고난도

Hello

This post's theme is completing difficult achievements, so I will be looking at an achievement that took some effort to complete.

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MapleStory has quite a few achievements like the ones above, for which even “high difficulty” feels like an understatement. As I considered which would offer a challenge while still being achievable through practice and delivering a sense of accomplishment, the achievement below came to mind.


An Achievement for Completing 3 Classic Jump Quests

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This achievement involves quests that MapleStory players know well, though they may wonder whether it is worth attempting: completing the Forest of Patience, Forest of Tenacity, and Shumi's Subway quests in full. I was surprised to find that its completion rate was only 0.70% at the time of writing.

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Judging by the individual completion rates shown here, the Forest of Patience appears to be the hardest by a small margin, while the Forest of Tenacity seems to be the easiest.

They are not particularly difficult overall, but each theme has at least one challenging stage, so I think they are worth trying when you have some time.


Before You Begin

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Revisiting these quests after a long break reinforced one recommendation: use your main character. As you saw earlier, I had already cleared every quest in 2022, so I used an alt this time. In stages with monsters like those above, however, most attacks register as MISS on my main, whereas almost every attack deals 1 damage and knocks my alt back, creating an enormous difference in difficulty. This is especially noticeable in the Forest of Patience, so I strongly recommend using your main. I do not know the exact reason, but I suspect character level is a factor.

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The option shown here, which extends invincibility time after taking a hit, can appear on level 100 overalls and other equipment. There is no dedicated Auction House filter for it, but you should be able to roll it fairly quickly by using Occult Cubes on any Epic equipment. I completed everything without it, though other players' accounts suggest it would make the quests easier.

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Finally, you may occasionally find that your jump input does not register inside a jump quest map and this message appears in the chat window. This happens when a double-jump-type skill tries to activate but is blocked, so take care not to press the jump key repeatedly in quick succession.


[Forest of Tenacity]

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The Forest of Tenacity is accessible through John's quests in Sleepywood and consists of 7 stages.


[Forest of Tenacity] Stages 1~2

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Stages 1 and 2 require little in the way of special precautions; simply avoid the floating fluff as you make your way through.

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The green fluff moves slowly, while the red fluff moves quickly. Wherever it looks as though you can duck underneath, you can.

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Even when it passes this close to your head, it will not hit you.

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In both the Forest of Tenacity and the Forest of Patience, you need to get close to the items to collect them, so take care as you climb up to reach them.

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[Forest of Tenacity] Stages 3~4

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Stage 3 introduces platforms with bags on them, along with throwing stars.

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Near the beginning, you will see platforms both with and without bags, but only those with bags can support you.

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In the second section, use the platforms with bags pointing to the right.

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In the third section, only the platforms with bags pointing to the left can support you. Use the bag on the first platform as your guide.

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You can avoid the Tobi Throwing-Stars by ducking or watching their movement while on a rope.


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At the start of stage 4, the route to the right of the rope is easier.

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As you climb, you will encounter vertically moving Wolbi Throwing-Stars, which should be your priority when dodging.

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A hit will send you all the way down, as shown here. To get past the fast-moving Wolbi Throwing-Stars, move when they are down; moving when they are up guarantees you will get hit.

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The saw blades look intimidating, but they are more manageable than the Wolbi Throwing-Stars. Watch their movement and avoid them as much as possible while making your way through.

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I found the section just below where the saw blades appear quite difficult. As you make your way through, remember that a hit from a Tobi Throwing-Star will not immediately knock you off. The equipment I mentioned earlier, which extends invincibility time after a hit, should also make this section a little easier.

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[Forest of Tenacity] Stages 5~7

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As mentioned earlier, using your main should make this monster-filled opening to stage 5 easy to get through.

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That should also allow you to ignore the Jr. Neckis in this section.

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In the rope section at the very top, you can dodge the obstacles as usual, or grab a rope as a hit from a Tobi Throwing-Star knocks you across.


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Stage 6 is actually less stressful than the preceding stages. Simply avoid the obstacles as you go.

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The first saw blade will not send you flying unless it hits you mid-jump. You can duck to avoid it, but even if you take a hit otherwise, you will not immediately fall.


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Falling through the gaps at the start of stage 7 sends you back to the beginning of the map, so jump across the platforms.

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The platform leading to the second level is hidden behind the grass.

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Once you climb up, you first need to pass the crescent-shaped saws. Ducking according to their direction of travel will keep you clear, and once you get used to this, the section should go quickly. In the final stretch shown above, you can simply keep moving while taking hits.

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After the saw blades, Wolbi and Tobi Throwing-Stars appear once more. Here, a hit from a Wolbi Throwing-Star will not immediately knock you off if you are standing in the middle of a platform, so you can proceed while taking hits.

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[Kerning City Construction Site]

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You can accept Shumi's Subway quests from Shumi on the subway map.

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After accepting the quest, buy a ticket from Jake and pass through the ticket gate to enter the construction site.


[Construction Site B1 Areas 1~2]

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Area 1 of Construction Site B1 is divided into 6 sections.

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The first obstacle here is a vertically moving electric wire, which you can avoid by ducking at the right moments. A hit while you are moving will not immediately knock you off, and you will need to take advantage of that as you progress.

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Ducking lets you avoid this horizontal electric wire, unless your platform is above either of the round yellow orbs at its ends, where you will still get hit.

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Just before the portal, you can drop straight down rather than taking the long way around. Check the electrical hazards below before you move, though.


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Area 2 of Construction Site B1 has plenty of Stirges and horizontal electric wires. Using your main should make this area easier as well, since you would only need to avoid the wires.

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The reward map works the same way for the remaining construction sites, allowing you a full 1 hour and 40 minutes to defeat monsters.

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You cannot collect the coin from below, so use the portal on the left side of the map to reach it.

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[Construction Site B2 Areas 1~2]

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For the lasers in area 2, there is no real shortcut: you need to watch their pattern and dodge. Identify a safe spot when they appear, then move there quickly once they disappear. In the example above, the safe spot is just beneath the horizontal electric wire immediately overhead.

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As mentioned earlier, standing above the yellow orbs at the ends of a horizontal electric wire will get you hit. Here, crouch on the platform above the middle of the wire instead.

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At the top, there is no visible portal; the leftmost platform itself serves as the portal upward. Repeatedly pressing the up key on any platform will take you between the upper platforms until you reach the leftmost one and move up.

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Continue climbing this way to reach area 2.


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Upon entering, go all the way down. Rather than clicking the sign, press the up key at the object resembling a traffic light to move sideways.

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The approach here is exactly the same. Whenever the lasers disappear, there is a safe spot within reach, and you cannot be hit by the lasers while in one, so take your time and move carefully.

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After clearing the 2nd section, you will return to the very top. A well-placed jump looks as though it could take you straight to the exit portal, although my attempt failed. I recommend trying a forward jump; if it does not work, climb back up the same way.

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[Construction Site B3 Areas 1~2]

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Area 1 has horizontal electric wires and Stirges, followed by lasers at the end, and is not particularly difficult.


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Area 2 introduces electricity fired from above. While on the nearby platforms, you can jump to avoid it; taking a hit while standing still will push you to the left.

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If you are hit mid-jump, however, you will stay on the same platform. Watching carefully and choosing when to dodge and when to take a hit should let you clear this stage without much trouble.


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Finally, to begin area 3, enter the tunnel beside the sign rather than using the sign itself.

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All the patterns here have appeared before, but I found the combination of lasers and electricity fired from above difficult to handle. I think I spent at least 20 minutes on this section alone.

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Keep in mind that the usual laser-safe spots do not remove the need to avoid electricity from above, as shown here. In this example, you must stay crouched to avoid getting hit.

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From the platform marked by the mouse cursor, your next landing spot is the platform on the right that blends into the background, not the one on the left.

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For the final section, wait at this spot before moving. The electric current on the left will knock you down, while the one on the right will push you onto the platform to your left. Both fire simultaneously at certain points, so watch their timing along with the lasers before proceeding.

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[Forest of Patience]

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You can accept the Forest of Patience quests from 헤르샤 in Ellinia.

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After accepting the quest, visit Shane and pay the meso entry fee.


[Forest of Patience Stages 1~2]

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Before starting, note one difference between the Forest of Patience and the previous 2 maps.

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In the other quests, you can step off a platform without jumping and land on the one directly below, as shown above. The Forest of Patience spaces its platforms farther apart, however, so doing this will send you through the gap instead. You also need to move a little farther before jumping, so account for that as you go.

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Stage 1 splits into 2 paths, with gaps that require you to switch to whichever side continues upward. Take them in this order: left - right - right - left.

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At the end, simply watch the Lupins carefully as you pass.


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Spears appear regularly from this point onward, so equipment that extends invincibility time after a hit should make the climb a little easier.

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Climbing slowly past the sideways spears will keep you from being hit and knocked off, so you can proceed without worrying.

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For the spears that alternate between extending upward and downward, wait until they extend simultaneously.

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A single hit from these floor spikes will not knock you down, so you can work your way across slowly while taking hits.

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You can carefully dodge your way through this section, but on the right and middle ropes, letting the Lupins' bananas knock you across is another option. The large platform below will catch you if the attempt fails, making this worth trying.

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Even if you land on a platform with a Lupin, its repeated hits will keep you in place.

Be careful on the left rope, however: a banana thrown to the left will knock you beyond the long, safe platform below.

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[Forest of Patience Stages 3~5]

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The opening of Forest of Patience stage 3 is straightforward in its mechanics, with no randomness at all: progress depends entirely on your jumps.

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Climb the rope above, then jump forward to reach the platform below, repeating this about 10 times. Once you get a feel for the movement, you can pass through quickly, though the section is quite unforgiving in its own way.

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Watch the timing carefully to get through the banana section at the end.


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Depending on whether you follow my earlier advice, stage 4 can be either a struggle or a comfortable climb.

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The map is small and the layout is simple: each platform has a Jr. Necki, with spears added farther up. I struggled here for over 30 minutes on my alt, yet cleared it in a single attempt on my main because the Jr. Neckis' attacks dealt no damage.. I strongly recommend using your main.


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The final stage, stage 5, contains only Lupins.

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Remember to jump when moving down to a lower platform, as discussed earlier, and watch for gaps between the bananas before proceeding.

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Timing is also the key to this final section, where they are lined up on each level. A hit while climbing will not knock you away, so you can proceed without worrying too much.

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Thank you for reading